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Gute Loot
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And yet (correct me if I’m wrong) wins and losses are awarded based on the team that scores more points than their opponents … LOL
You're not following what I'm saying so probably save your chuckles.
If you limit scoring by allowing points slowly instead of quickly, your low scoring defense is artificial. I'll try and be clear.
-The Packers faced the lowest number of opposing drives in the league (173) for two reasons:
1) Opponents averaged 2:59/drive, the 3rd highest total in the league.
2) GB itself averaged 2:54/drive on offense, the 7th highest total in league.
-Fewer drives will always equal lower total points; if teams combine for 18 offensive drive instead of 24, that's just fewer opportunities for anyone to score.
-The effect cuts both directions-- a defense that dies slowly but allows a lot of points per drive will allow less overall scoring at the cost of giving their own offense fewer chances while allowing opposing teams to maximize their opportunities.
-If you haven't caught on yet, this approach does not contribute positively towards wins.
Conclusion: Points/Drive is a more accurate measure of defensive performance. Barry's soft approach to defense means teams score by running more plays and burning more clock, which limits the chances of both teams.
Example:
There's 6 minutes left in a half and the opposing team is starting a drive. If they score a field goal in 3:30, then GB's offense has plenty of time to try and score themselves. Maybe they score a FG and the net impact is 0. Maybe they score a TD and the net impact is +4.
But if the defense allows a field goal drive of 5:30, then the impact is -3. Even though the opponent scored the same number of points, doing it over a longer period of time hurt the Packers' chance to win because it removed their opportunity to answer the drive before time ran out.