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Pass to RBs more under Lafleur?
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<blockquote data-quote="FalconsFan2019" data-source="post: 836140" data-attributes="member: 13960"><p>To add onto my previous post. From Kyle Shannahan on audibles in his system:</p><p></p><p><strong>Is there any way you could give your quarterback, how much leeway will you give Brian to change the call and what’s the process for that?</strong></p><p></p><p>KS: “Yeah, there’s two different types of systems and I think people make a huge deal about it, but some people get right up to the line and they don’t ever move. They have a play call that’s premier versus specific coverage. They don’t have as many hot routes built in. They have guys blocking in and they are all deep routes. So, if you don’t get the right looks you have to check and audible. That’s stuff you guys see [former NFL QB] <a href="http://www.sbnation.com/nfl/players/2807/peyton-manning" target="_blank">Peyton Manning</a> do every single play of his career. It’s stuff you’ve seen Matt do a lot of his career. Then there’s the type of systems that you have certain plays designed where if it’s not the premier look you have another answer. You’re supposed to go to the guy on the backside. There’s a quick route right there. There’s a guy in the flat. There’s some type of other answer. It depends on how you build your system. There’s no right or wrong answer. Both have their pluses and minuses. I believe in playing fast and not having to get up there and sit at the line forever and have to look at all these things and get yourself into the perfect play. As a play caller, I always try to call the perfect play, which doesn’t happen all the time. If it’s not the perfect play, there’s usually four other options that you’ve just got to adjust to and either get an incompletion or get a smaller gain. But, it’s not, ‘Hey, if I don’t call the perfect play, you check and get us into the perfect play.’ I’ve been in systems like that and it’s just what your opinion is and there’s really no right answer, but I was pretty happy with how our system worked in Atlanta and I’ve been confident with players playing fast and not putting so much pressure on them to fix every play that the coordinator calls. I like to put a little more on myself and I want them when I do call a bad play, we’ll give you an answer. Just get rid of it and go right there.”</p><p></p><p><strong>In other words, so if the audible is built into--?</strong></p><p></p><p>KS: “There’s certain plays in a game, we don’t have as many of them as other people where, ‘Hey, all these guys are blocking. You don’t have any quick answer versus these three looks that they’ve shown on tape. So if you get there and it’s these three looks they’ve shown on tape, we’ve got to audible to this. However, usually those plays in our system, I just call two plays and I say if you get that look change it to the other play. So, just depends how you do it.”</p></blockquote><p></p>
[QUOTE="FalconsFan2019, post: 836140, member: 13960"] To add onto my previous post. From Kyle Shannahan on audibles in his system: [B]Is there any way you could give your quarterback, how much leeway will you give Brian to change the call and what’s the process for that?[/B] KS: “Yeah, there’s two different types of systems and I think people make a huge deal about it, but some people get right up to the line and they don’t ever move. They have a play call that’s premier versus specific coverage. They don’t have as many hot routes built in. They have guys blocking in and they are all deep routes. So, if you don’t get the right looks you have to check and audible. That’s stuff you guys see [former NFL QB] [URL='http://www.sbnation.com/nfl/players/2807/peyton-manning']Peyton Manning[/URL] do every single play of his career. It’s stuff you’ve seen Matt do a lot of his career. Then there’s the type of systems that you have certain plays designed where if it’s not the premier look you have another answer. You’re supposed to go to the guy on the backside. There’s a quick route right there. There’s a guy in the flat. There’s some type of other answer. It depends on how you build your system. There’s no right or wrong answer. Both have their pluses and minuses. I believe in playing fast and not having to get up there and sit at the line forever and have to look at all these things and get yourself into the perfect play. As a play caller, I always try to call the perfect play, which doesn’t happen all the time. If it’s not the perfect play, there’s usually four other options that you’ve just got to adjust to and either get an incompletion or get a smaller gain. But, it’s not, ‘Hey, if I don’t call the perfect play, you check and get us into the perfect play.’ I’ve been in systems like that and it’s just what your opinion is and there’s really no right answer, but I was pretty happy with how our system worked in Atlanta and I’ve been confident with players playing fast and not putting so much pressure on them to fix every play that the coordinator calls. I like to put a little more on myself and I want them when I do call a bad play, we’ll give you an answer. Just get rid of it and go right there.” [B]In other words, so if the audible is built into--?[/B] KS: “There’s certain plays in a game, we don’t have as many of them as other people where, ‘Hey, all these guys are blocking. You don’t have any quick answer versus these three looks that they’ve shown on tape. So if you get there and it’s these three looks they’ve shown on tape, we’ve got to audible to this. However, usually those plays in our system, I just call two plays and I say if you get that look change it to the other play. So, just depends how you do it.” [/QUOTE]
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